A downloadable FPS Sound Generator for Windows and Linux

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Note: This text was translated using AI.

About

FPS Sound Generator is a desktop tool that dynamically synthesizes all the audio effects needed for FPS games in real time using physics calculation and domain-specific DSP engines, allowing you to export them as WAV files.

"No matter how many audio sample packs I search, I can't find the ideal gunshots or reload sounds..."

"I want to create original sound designs without worrying about licenses or overlapping assets..."

This tool solves those challenges. Without relying on external audio files, you can instantly generate extremely realistic and satisfying audio simply by adjusting physical structures and acoustic parameters.

Key Features

  • 7 Specialized DSP Engines: Covers gunshots, reload mechanics, ballistic shockwaves, shell casing bounces, impact bullet hits, tactical UI/hits, and footsteps.
  • Acoustic Flavor Knob: Smoothly adjust from raw, true-to-life physical blasts (`0.0`) to cinematic, game-ready punchy attacks (`1.0`) with a single knob.
  • 4-Stage Physical Timeline: Precise millisecond-level control over multi-stage onset delays for multi-impulse sounds such as magazine insertions and casing collisions.
  • 100% Deterministic PRNG: Lock in seed values to reproduce exact waveforms deterministically every single time.
  • Professional WAV Export: Supports 16-bit / 24-bit PCM (with TPDF Dithering) and 32-bit IEEE Float exports, ready for commercial game production.


7 Specialized DSP Engines

1. Weapons Engine (Gunshots & Explosions)

  • Continuous caliber scaling from 9mm handguns to .50 BMG heavy machine guns.
  • Individual control over chamber pitch sweeps, Friedlander shockwave spikes, high-pressure gas jet noise, and shotgun pellet dispersion sounds.

2. Mechanics Engine (Foley & Reloads)

  • Realistic magazine reload mechanics with a 4-stage physics timeline (Initial Tap ➔ Friction Slide ➔ Latch Snap ➔ Lock Punch).
  • Inharmonic comb filter resonances based on material properties (Brass, Steel, Aluminum, Polymer).

3. Ballistics Engine (Flybys, Whiz & Rockets)

  • Sigmoidal Doppler shift, Karman vortex shedding (Zip & Whiz), supersonic N-wave crack shockwaves, and atmospheric scatter tails.
  • Real-time synthesis of solid fuel rocket exhaust trail decay and dynamic combustion flutter LFO (5Hz to 60Hz rumbles and screeches).

4. Casing Engine (Shell Bounces)

  • Dual-modal resonances for metallic rims and bodies (Brass/Steel/Aluminum) and Helmholtz cavity air resonance for polymer shotgun shells ("pop").
  • Realistic bounce physics with coefficient of restitution and decay parameters.

5. Feedback & UI Engine (Tactical UI, Hits & Blasts)

  • Leaf spring/electromagnetic relay buzzers (Tactical Buzzer) and electronic beeps (Beep Timer).
  • Normal and Headshot hitmarker sounds (helmet shatter resonance) and heavy sub-bass explosions.

6. Impacts Engine (Bullet Hits)

  • Ultra-fast penetration attack pulse + material resonances (metal ring, concrete dense-structure noise punch, wood, dirt) and debris scatter noise.

7. Footsteps Engine (Movement Audio)

  • Heel strike impulses, sole grain slips, and environmental structural resonance waves (e.g., steel deck plates, wooden floors).


Workflow

  1. Preset Selection: Select a base sound archetype from an extensive archive.
  2. Sound Design: Fine-tune physical parameters and acoustic flavors using intuitive sliders and the "Acoustic Flavor" knob.
  3. Waveform Preview: Instantly preview audio while visually checking attack and decay on the real-time waveform visualizer.
  4. WAV Export: Export high-quality WAV files ready for game engines (Godot, Unity, Unreal Engine, etc.) with a single click.


System Requirements & Technical Specifications

  • Supported OS: Windows / Linux
  • Sample Rates: 44,100 Hz / 48,000 Hz
  • Bit Depths: 16-bit PCM (TPDF Dithered), 24-bit PCM (TPDF Dithered), 32-bit IEEE Float
  • Output Format: Standard WAV (.wav)

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License & Terms

1. Exported Audio License (WAV Files)

All WAV audio files generated and exported using this tool are 100% Royalty-Free for both commercial and non-commercial use.

  • Allowed: Use, embed, and distribute in games, videos, apps, and commercial products.
  • Prohibited: Selling or redistributing the exported raw audio files as a standalone "Sound Effect Pack" or audio asset collection.

2. Software Ownership

All copyrights and intellectual property rights for FPS Sound Generator (the software itself) belong to the creator. Unauthorized redistribution, modification, reverse engineering, or reselling of the software is strictly prohibited.

Updated 1 day ago
Published 3 days ago
StatusReleased
CategoryTool
PlatformsWindows, Linux
AuthorMAR_kun
TagsGodot, Procedural Generation, Sound effects
ContentNo generative AI was used

Download

Download NowName your own price

Click download now to get access to the following files:

fps-sound-generator-v1.1.0-windows.zip 69 MB
fps-sound-generator-v1.1.0-linux.zip 59 MB
fps-sound-generator-v1.0.0-windows.zip 69 MB
fps-sound-generator-v1.0.0-linux.zip 59 MB

Development log

Comments

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Really impressive project! I’m an artist and create custom artwork and promotional designs. If you ever need unique visuals for your tool, I’d love to work with you. Have you considered custom artwork?